Almost a Space Game (A2SG)

Dear _Why the Lucky Stiff

August 22, 2009 11:44 am

Thank you tremendously for putting so much awesomeness into the world. I’ve never met you, but you’ve had a positive influence upon my life nonetheless and I’m super-grateful for that.

Best wishes to you and yours. :)

This Aggression Will Not Stand Man!

July 27, 2009 8:46 am

The Retro Encabulator

June 6, 2009 3:18 pm

David shared this miraculous innovation with us today at the San Jose Ruby Hackfest… isn’t technology amazing?

Semantic Seed Open House

June 4, 2009 8:55 am

Toby Morning from Semantic Seed is one of my new favorite human beings. Aside from offering our Ruby Hackfest group an evening home, he and his partners are doing some really cool stuff.

Set aside your cynicism for a moment and watch this cool video on entrepreneurship (it might well be better to watch the non-embedded version on YouTube or the version on their home page since the video is wide enough that it doesn’t really embed here properly):

A whole bunch of the related videos are really fascinating/interesting… including the video from/about the World Bank and what they’re doing to provide jobs/education/economic development via technology. Super-interesting.

I’m really stoked about the SJ Ruby Hackfest being hosted at Semantic Seed. Their offices reverberate with a lot of seriously infectious startup energy. Maybe we can add some good mojo to the mix.

Having a Data Problem? Move the Mouse Around!

8:52 am

Microsoft’s Help and Support database is filled full of interesting things, including this advisory to move the mouse around if you’re having data problems with Microsoft Excel 97 Standard Edition* or Microsoft Query 2000* using Oracle drivers:

Method 2: Move Your Mouse Pointer

If you move your mouse pointer continuously while the data is being returned to Microsoft Excel, the query may not fail. Do not stop moving the mouse until all the data has been returned to Microsoft Excel.

NOTE: Depending on your query, it may take several minutes to return the results of your query to the worksheet.

I learned of this via Geek Hero Comic, which is definitely one of my faves.

Note: These products are no longer supported, but this entry is still active in Microsoft’s Knowledge Base.

Getting My Testing On, I <3 BDD; MyBrute; Evening Hackfests

June 3, 2009 12:41 pm

I’ve been continuing to write more Rspec unit tests and finding/smacking down more obscure/odd bugs. I can’t overstate how much I’m digging Rspec and embracing the BDD Mentality. The best part is that it’s a “focusing agent” which helps me to hone in on what I need to do instead of what whimsy encourages me to do. That is extremely useful.

While I have been spending some time here and there working on the game I’ve picked up a couple of other projects which will likely find themselves out in the world before my space game.

Next steps are to dig in to Cucumber (according to Erik, it might not be as useful for writing specs for my game because I’m working on that solo, but will likely be more useful for collaborating with others), revisit Selenium (especially in regards to using it with Flash), and to check out WebRat.

I’m also going to dig in to ASUnit and FlexUnit soon too… as soon as I get more of the game’s backend in shape. ASUnit was written/is maintained by the uber-awesome Pattern Park guys, so it’s going to get my attention first. I’m also really interested in the new integrated unit testing in Flash Builder 4 (the Eclipse-based IDE formerly known as Flex Builder), but I’ve gotta upgrade to Leopard before it’s possible to check out Adobe’s latest betas. (Does anyone have an “extra license” as part of their OSX family upgrade pack, and if so, would you maybe be willing to adopt me so I can be part of your family?)

One of the fun diversions I’ve been enjoying is a super-casual game called MyBrute. Basically, you create a cutesy anime-ish warrior and duke it out in three daily fights in the arena, randomly acquiring new skills and weapons when you level up. For a game which requires so little user interaction (the fighting is completely automated) it’s a surprisingly pleasant way to spend ~5ish minutes a day, rooting for your character.

Lastly, Semantic Seed has offered the SJ Ruby Hackfest some space to meet for weekly/bi-weekly evening hackfests. That’s super-cool, and I’m stoked about it. If you’re interested in coming out to hack during the week please let me know what evening(s) work best for you. I’m hoping to accommodate as many folks’ schedules as possible.

Flash Catalyst: Happy Female Designers & Angry Male Developers

May 31, 2009 12:15 am

I don’t really like intro animation stuff all that much but the one on the Flash Catalyst site is pretty sweet and isn’t a full-screen monstrosity.

For folks who aren’t into Adobe products: they’re all essentially design/development tools: awesome and expensive ones at that. :)

The animation is pretty sweet… it starts with the Periodic Table of the Elements, from which the the logos of several Adobe Products (Ps is Photoshop, Fx is Flex, Ai is Adobe Illustrator, the funky rounded triangle icon is Adobe AIR, Fl is Flash, and the Fw is Fireworks) spring forth into multi-colored, dynamic life. Awesome… seriously.

However, after the into animation completes if you leave the window open for a while then two people using computers will appear. Aside from the obvious targeting of young white urban professionals (lame, in-and-of-itself) it reinforces two stereotypes I don’t like:

  1. The woman on the left is presumably a Designer (she’s over Flash Catalyst, a Design tool) and the man on the right is presumably a Developer (he’s over Flex Builder, a Development tool). I call “bullshit.” I know plenty of each gender who are in either group.
  2. The Designer looks HAPPY, while the Developer looks PISSED OFF. (Wait, I’m a Developer and I’m pissed off about this… GODDAMN YOUS, IRONY).

Adobe tells us that Flash Catalyst is going to make Developer’s lives Hell

I can picture the internal dialog of both of ‘em… indulge me:

Designer: Wow, this is cool… I’m able to make neat interactive stuff without having to deal with a lot of bullshit code! I’m gonna be out of here by 5! Doo dee doo dee doooooo…

Developer: Goddamn it, this Flash Catalyst output is making my goddamn life miserable. I haven’t seen this much poorly-generated code since Dreamweaver 2.0. I hate you, Adobe… I’m gonna have to scrap all this crap and now I have to work the weekend… AGAIN. At least I have something else to add to FML.com /sigh

Adobe is usually pretty good about catching the subtleties in their marketing materials… I’m kinda surprised that they followed up such a cool intro animation with something so sub-par and negative stereotype reinforcing.

Almost June? Flashcamp and San Jose Ruby Hackfest Joy

May 30, 2009 3:15 pm

June is closing in and I’m pleased to be able to report some progress. I’ve added a bunch of TESSSSSSSSSSTS! :) The minute I got a whole slew of running tests, what’d I do? I REFACTORED! How many running tests now? DOH! That was some serious refactoring…. there’s still plenty to do!

I’m really regretting NOT taking a more TDD-like approach from the get-go. The tests I’ve been writing have exposed bugs I didn’t even realize existed and have helped me focus on specific bits of functionality vs. chasing rabbits down whichever rabbit-holes seem promising. TDD is awesome! It’s not just about tests… it’s about writing better code and helping see the actual path ahead. What’s NOT to like about that?

Zed Shaw has a great blog post on Hemispatial Neglect which has me doing a fair bit of thinking about my blind spots and acceptance of things/the “status quo.” I really appreciate what Zed has to say, and I think he’s often hilariously funny. The Hemispatial Neglect post, and his thoughts on directions his Lamson project could go are really thought-provoking and interesting. Zed makes me want to learn Python… once I get my game alpha released, maybe. (Or maybe not, ’cause if I dig Python I’ll be tempted to rewrite bits of my game yet again. Re-writing != Releasing!) :)

I went to Flashcamp at Adobe HQ in San Francisco last night and had a great time. I rode up with Big Badass Ben Floering and got to see some VERY cool stuff demoed. Flash Catalyst (formerly codenamed “Thermo”) is really awesome-looking and I’m going to dig into it super-soon (maybe tonight) and play around. It’s a very cool/interesting/promising tool which will hopefully help bridge the “Designer/Developer Gap” somewhat. I’m definitely intrigued/interested. The new support for CSS Selectors in Flex are very cool too… finally, it’s starting to look more like traditional web development though there’s still plenty of Flex attribute naming weirdness. It’s definitely a welcome step in a more sensible direction.

Personal highlights of Flashcamp for me were more aligned with talking with folks than seeing the demos, though.

I got to say howdy to one of my Software Development Idols, Peter Armstrong (Ruboss Technology Corporation/ RestfulX), who told me that he’d come down from Canada to Flashcamp to catch up on Flex 4 stuff and that he was going to lock himself in a hotel room for four days to get some work done on his book. Awesomeness. I should write a post about some of the reasons Peter is one of my heroes… he’s a really super-cool guy who not-enough-folks know of and are missing out by not knowing. :)

While I was sitting/blabbing with SILVAFUG South Honcho Keith Sutton Adobe was having a raffle. While neither Keith, Big Badass Ben Floering, or I won anything we were glad that Bess Ho won a copy of CS4 Master edition. I have to confess that I’m a wee bit jealous, but as Keith pointed out “it’s nice to see someone deserving win cool stuff.” Keith and Bess did a presentation at the last SILVAFUG meeting(s) on Designer and Developer Workflow. It was definitely goooood stuff.

Homeslice Carl Tanner (Captain Proton) won a gift certificate for a beer store, which was kinda funny ’cause I think he’s pretty straight-edge… but hey, winning something is winning something, y’know? :)

I also got to blab with Badass Uberpimps Luke Bayes and Ali Mills (ASUnit, Pattern Park, Project Sprouts, PureMVC Presenters, AssertTrue, and like 95% of all the other cool stuff on the internet) which was, as usual, a good enough reason to head up to the City in and of itself. :)

Ali and Luke both gave my “new (old) look” a thumbs-up and Luke whipped out a picture of his fantastic mohawk from when he was 17. I had to show a picture of myself from a month or two ago to get a couple of people to be able to recognize me. Sooooo funny!

Luke spent his Memorial Day weekend “making OpenID work.” He forked Bort on github and has a demo version up on Heroku. I aspire to be even 10% as prolific and awesome as Luke and Ali. I find them both to be amazingly cool humans who do amazing stuff. I always feel inspired by those cats.

I also had nice chats with Chris Luebcke, Josh Tynjala, Radley Marx, and a whole slew of other fine folks. One of the ladies working at the event even waltzed with me for a moment! :)

Executive summary: Flashcamp was good times, fo sho.

Today’s hackfest has been good… less hacking than yacking, but that’s good stuff too! I’ve been having a great running conversation with Stephan Branczyk about, well… everything!? He’s totally my kind of h4×0r… into plenty of interesting things. Our conversation touched on:

QR Codes and scanning UPC/ISBN codes from one’s phone
Nokia Phones:
Stephan’s recently acquired Nokia E71
The very cool Nokia N97, which will run Flash Lite apps (Woo!)
A Flash Lite/Nokia app contest and the Open Screen Project Fund
The Art of Game Design book (non-affiliate link)
Mastery: The Keys to Success and Long-Term Fulfillment (non-affiliate link)
The Unity Game Engine
Uber Game Designer Nicole Lazzaro’s presentation on emotions in game(s|rs).
From Casual Content:

Nicole Lazzaro, founder and president of XEODesign, is an award-winning interface designer and the leading authority on emotion and the fun of games. Her seventeen years of research defined the mechanisms of emotion that drive play and reshaped the fun of over 40 million player experiences including Myst, the Sims, Diner Dash and smart pens. She has helped clients such as EA, DICE, Ubisoft, Monolith, Sony, Playfirst, and Maxis explore new game mechanics and audiences. A frequent speaker, she enjoys sharing her research on why people play. Prior to founding XEODesign in 1992, Nicole earned a degree in Cognitive Psychology from Stanford University and worked in film.

Testing Frameworks:
Selenium
Windmill
The hipness of Moo Cards

Stephan is demanding that I publish something… and demanding that I sling some code… so I’m hitting “publish” and will clean this up when I get home.

I also had a nice chat outside with a couple of dreadhead kids while I was feeding my monkey… so many interesting people.

While the music they play at Hydration is a mixed bag (literally… they mostly play mix-cds) they were playing a great song by Jason Mraz (feat. Colbie Caillat) which I rather liked:

It’s been a good couple of days… now it’s time to get back to my tests. I’m down to 13 failures (out of 160 tests), which are all mostly related to some changes I made to the way ship inventories work. I’m getting kinda sick of thinking about ship inventories but I’m getting close to having them WORKING with TESTS, so of course that’s a thing of beauty!

Game Status - Sat. 09/05/16

May 16, 2009 4:25 pm

I owe big big big thanks to my friend CodeOfficer for throwing down some code review love and for the major encouragement last night. Thank you so much… I super-appreciate it. :)

I started working on some new bits last night and am expecting to spend most of this evening working on getting warp functionality happening, which will work a little bit differently from before. I’m trying to focus on keeping things relatively simple for now. I can always tweak/enhance ‘em later.

It’s really good to be back in this saddle. :)

Naming Controversy/Concern

4:17 pm

There’s controversy/concern about Adobe’s decision to rename Flex Builder to Flash Builder. I don’t really know that I have an opinion but I can point to this and say that I think Josh Tynjala is sane.

This is NOT a Dead Blog… or Game! :)

May 15, 2009 4:30 pm

This is not a dead blog… just a neglected one. This is not a blog about a vaporware game… just one that is taking a long time to get out of my head and into the world.

I’ve been bolstering convictions to commit to writing status updates on my space game more often. Let’s start with a “State of the Union.”

There’s a version of the game which is nearing Alpha. I’m both excited and nervous about this and have been battling FUD. FUD sucks and it’s gotta go. I’ve had a number of folks offer me positive encouragement about some of the ideas I have for the game, etc., and that’s been really motivating me to get the ball rolling again.

I’m having trouble deciding on milestones for the Alpha. With something as wide-open and blue-sky as being the wearer-of-all-hats of a game’s design and implementation it’s really challenging to know when I’m doing something amazingly great that adds tons of fun or if I’m just down a boring-simulation rabbithole. Sometimes it’s both at the same time, sometimes neither.

I’m hoping to run some thoughts by the folks at tomorrow’s hackfest. They’re a smart bunch and are usually quite willing to help so I’ll ask the smarter people in the room (aka “anybody but me” ;) ) and hopefully get some good direction from that.

Along the personal issues department line I’ve been physically sick for the past couple of weeks and that’s drained my energy tremendously. A few weeks ago I found myself whistling at women on the street and saying rude, suggestive things to them. Apparently I picked up the chauvinist pig variant of the swine flu. Fortunately, I was able to overcome it and am back to my previously sincere and charming self. :)

I’m approaching “fighting form” again and am getting gung-ho about getting back into the code-slinging saddle. Please feel free to nudge me (actually, please feel *encouraged* to nudge me) if you don’t get a game status update soon. I’ll leave it up to you to decided what “soon” means.

Getting RestfulX and HerokuGarden to Play Nice

March 16, 2009 11:53 pm

If you’re using the very awesome HerokuGarden (or Heroku, for that matter) and are wanting to use the amazing RestfulX with it on an existing application there are a couple of not-exactly-obvious additional steps one needs to take in order to enable the HerokuGarden + RestfulX joy:

  1. herokugarden create your_app_name
  2. herokugarden clone your_app_name
  3. cd your_app_name
  4. mkdir lib
  5. mkdir lib/tasks
  6. mkdir vendor
  7. edit config/heroku.yml to hide the heroku toolbar (otherwise the heroku toolbar covers the action buttons. One could also adjust one’s Flex app to be shorter, I s’pose.)

    My heroku.yml, for example, looks like this:
    toolbar_collaborators: false
    toolbar_public: false
  8. It would be sweet to be able to run rake gems:unpack at this point but I wasn’t able to get that to work properly so I’ve been using the following workaround until I can figure that out (and check it into github):

    Create an entirely separate rails app on your local machine:

  9. cd ..
  10. rails temporary_application
  11. cd temporary_application
  12. add config.gem 'restfulx' to environment.rb
  13. rake gems:unpack
  14. Copy the entire vendor directory into your HerokuGarden app: (OSX/linux version)

  15. cp -R ./vendor/* ../your_app_name/vendor
  16. Delete the temporary application:

  17. cd ..
  18. rm -rf temporary_application
  19. Finish configuring your app:

  20. cd your_app_name
  21. add config.gem 'restfulx' to environment.rb
  22. script/generate rx_config
  23. git add .
  24. git commit -m "Added the RestfulX sekrit sauce"
  25. git push
  26. Resume down the standard RestfulX path of development joy:

  27. touch db/model.yml
  28. edit model.yml to your liking
  29. script/generate rx_yaml_scaffold
  30. rake db:refresh
  31. rake rx:flex:build
  32. git add .
  33. git commit -m "Created awesome RestfulX sample application"
  34. git push

If you’re aware of a better way to do this then please let me know so I can update these directions.