Almost a Space Game (A2SG)

Archive for the 'Hackfests' category

Semantic Seed Open House

June 4, 2009 8:55 am

Toby Morning from Semantic Seed is one of my new favorite human beings. Aside from offering our Ruby Hackfest group an evening home, he and his partners are doing some really cool stuff.

Set aside your cynicism for a moment and watch this cool video on entrepreneurship (it might well be better to watch the non-embedded version on YouTube or the version on their home page since the video is wide enough that it doesn’t really embed here properly):

A whole bunch of the related videos are really fascinating/interesting… including the video from/about the World Bank and what they’re doing to provide jobs/education/economic development via technology. Super-interesting.

I’m really stoked about the SJ Ruby Hackfest being hosted at Semantic Seed. Their offices reverberate with a lot of seriously infectious startup energy. Maybe we can add some good mojo to the mix.

Getting My Testing On, I <3 BDD; MyBrute; Evening Hackfests

June 3, 2009 12:41 pm

I’ve been continuing to write more Rspec unit tests and finding/smacking down more obscure/odd bugs. I can’t overstate how much I’m digging Rspec and embracing the BDD Mentality. The best part is that it’s a “focusing agent” which helps me to hone in on what I need to do instead of what whimsy encourages me to do. That is extremely useful.

While I have been spending some time here and there working on the game I’ve picked up a couple of other projects which will likely find themselves out in the world before my space game.

Next steps are to dig in to Cucumber (according to Erik, it might not be as useful for writing specs for my game because I’m working on that solo, but will likely be more useful for collaborating with others), revisit Selenium (especially in regards to using it with Flash), and to check out WebRat.

I’m also going to dig in to ASUnit and FlexUnit soon too… as soon as I get more of the game’s backend in shape. ASUnit was written/is maintained by the uber-awesome Pattern Park guys, so it’s going to get my attention first. I’m also really interested in the new integrated unit testing in Flash Builder 4 (the Eclipse-based IDE formerly known as Flex Builder), but I’ve gotta upgrade to Leopard before it’s possible to check out Adobe’s latest betas. (Does anyone have an “extra license” as part of their OSX family upgrade pack, and if so, would you maybe be willing to adopt me so I can be part of your family?)

One of the fun diversions I’ve been enjoying is a super-casual game called MyBrute. Basically, you create a cutesy anime-ish warrior and duke it out in three daily fights in the arena, randomly acquiring new skills and weapons when you level up. For a game which requires so little user interaction (the fighting is completely automated) it’s a surprisingly pleasant way to spend ~5ish minutes a day, rooting for your character.

Lastly, Semantic Seed has offered the SJ Ruby Hackfest some space to meet for weekly/bi-weekly evening hackfests. That’s super-cool, and I’m stoked about it. If you’re interested in coming out to hack during the week please let me know what evening(s) work best for you. I’m hoping to accommodate as many folks’ schedules as possible.

Almost June? Flashcamp and San Jose Ruby Hackfest Joy

May 30, 2009 3:15 pm

June is closing in and I’m pleased to be able to report some progress. I’ve added a bunch of TESSSSSSSSSSTS! :) The minute I got a whole slew of running tests, what’d I do? I REFACTORED! How many running tests now? DOH! That was some serious refactoring…. there’s still plenty to do!

I’m really regretting NOT taking a more TDD-like approach from the get-go. The tests I’ve been writing have exposed bugs I didn’t even realize existed and have helped me focus on specific bits of functionality vs. chasing rabbits down whichever rabbit-holes seem promising. TDD is awesome! It’s not just about tests… it’s about writing better code and helping see the actual path ahead. What’s NOT to like about that?

Zed Shaw has a great blog post on Hemispatial Neglect which has me doing a fair bit of thinking about my blind spots and acceptance of things/the “status quo.” I really appreciate what Zed has to say, and I think he’s often hilariously funny. The Hemispatial Neglect post, and his thoughts on directions his Lamson project could go are really thought-provoking and interesting. Zed makes me want to learn Python… once I get my game alpha released, maybe. (Or maybe not, ’cause if I dig Python I’ll be tempted to rewrite bits of my game yet again. Re-writing != Releasing!) :)

I went to Flashcamp at Adobe HQ in San Francisco last night and had a great time. I rode up with Big Badass Ben Floering and got to see some VERY cool stuff demoed. Flash Catalyst (formerly codenamed “Thermo”) is really awesome-looking and I’m going to dig into it super-soon (maybe tonight) and play around. It’s a very cool/interesting/promising tool which will hopefully help bridge the “Designer/Developer Gap” somewhat. I’m definitely intrigued/interested. The new support for CSS Selectors in Flex are very cool too… finally, it’s starting to look more like traditional web development though there’s still plenty of Flex attribute naming weirdness. It’s definitely a welcome step in a more sensible direction.

Personal highlights of Flashcamp for me were more aligned with talking with folks than seeing the demos, though.

I got to say howdy to one of my Software Development Idols, Peter Armstrong (Ruboss Technology Corporation/ RestfulX), who told me that he’d come down from Canada to Flashcamp to catch up on Flex 4 stuff and that he was going to lock himself in a hotel room for four days to get some work done on his book. Awesomeness. I should write a post about some of the reasons Peter is one of my heroes… he’s a really super-cool guy who not-enough-folks know of and are missing out by not knowing. :)

While I was sitting/blabbing with SILVAFUG South Honcho Keith Sutton Adobe was having a raffle. While neither Keith, Big Badass Ben Floering, or I won anything we were glad that Bess Ho won a copy of CS4 Master edition. I have to confess that I’m a wee bit jealous, but as Keith pointed out “it’s nice to see someone deserving win cool stuff.” Keith and Bess did a presentation at the last SILVAFUG meeting(s) on Designer and Developer Workflow. It was definitely goooood stuff.

Homeslice Carl Tanner (Captain Proton) won a gift certificate for a beer store, which was kinda funny ’cause I think he’s pretty straight-edge… but hey, winning something is winning something, y’know? :)

I also got to blab with Badass Uberpimps Luke Bayes and Ali Mills (ASUnit, Pattern Park, Project Sprouts, PureMVC Presenters, AssertTrue, and like 95% of all the other cool stuff on the internet) which was, as usual, a good enough reason to head up to the City in and of itself. :)

Ali and Luke both gave my “new (old) look” a thumbs-up and Luke whipped out a picture of his fantastic mohawk from when he was 17. I had to show a picture of myself from a month or two ago to get a couple of people to be able to recognize me. Sooooo funny!

Luke spent his Memorial Day weekend “making OpenID work.” He forked Bort on github and has a demo version up on Heroku. I aspire to be even 10% as prolific and awesome as Luke and Ali. I find them both to be amazingly cool humans who do amazing stuff. I always feel inspired by those cats.

I also had nice chats with Chris Luebcke, Josh Tynjala, Radley Marx, and a whole slew of other fine folks. One of the ladies working at the event even waltzed with me for a moment! :)

Executive summary: Flashcamp was good times, fo sho.

Today’s hackfest has been good… less hacking than yacking, but that’s good stuff too! I’ve been having a great running conversation with Stephan Branczyk about, well… everything!? He’s totally my kind of h4×0r… into plenty of interesting things. Our conversation touched on:

QR Codes and scanning UPC/ISBN codes from one’s phone
Nokia Phones:
Stephan’s recently acquired Nokia E71
The very cool Nokia N97, which will run Flash Lite apps (Woo!)
A Flash Lite/Nokia app contest and the Open Screen Project Fund
The Art of Game Design book (non-affiliate link)
Mastery: The Keys to Success and Long-Term Fulfillment (non-affiliate link)
The Unity Game Engine
Uber Game Designer Nicole Lazzaro’s presentation on emotions in game(s|rs).
From Casual Content:

Nicole Lazzaro, founder and president of XEODesign, is an award-winning interface designer and the leading authority on emotion and the fun of games. Her seventeen years of research defined the mechanisms of emotion that drive play and reshaped the fun of over 40 million player experiences including Myst, the Sims, Diner Dash and smart pens. She has helped clients such as EA, DICE, Ubisoft, Monolith, Sony, Playfirst, and Maxis explore new game mechanics and audiences. A frequent speaker, she enjoys sharing her research on why people play. Prior to founding XEODesign in 1992, Nicole earned a degree in Cognitive Psychology from Stanford University and worked in film.

Testing Frameworks:
Selenium
Windmill
The hipness of Moo Cards

Stephan is demanding that I publish something… and demanding that I sling some code… so I’m hitting “publish” and will clean this up when I get home.

I also had a nice chat outside with a couple of dreadhead kids while I was feeding my monkey… so many interesting people.

While the music they play at Hydration is a mixed bag (literally… they mostly play mix-cds) they were playing a great song by Jason Mraz (feat. Colbie Caillat) which I rather liked:

It’s been a good couple of days… now it’s time to get back to my tests. I’m down to 13 failures (out of 160 tests), which are all mostly related to some changes I made to the way ship inventories work. I’m getting kinda sick of thinking about ship inventories but I’m getting close to having them WORKING with TESTS, so of course that’s a thing of beauty!

san_jose_hackfest_on_steroids

June 16, 2008 5:25 pm

Several of us from not_joseph’s San Jose Ruby Hackfest Meetup have been getting together fairly frequently to hack. I’ve created a Google Group for folks in the South Bay area to announce when/where they’re hacking so that it’d be easier to set up impromtu hackfests and get to know other Ruby/Rails folks.

Please consider joining. :)